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Location-Based Gaming : Play in Public Space / by Dale Leorke

Publisher (Singapore : Springer Nature Singapore : Imprint: Palgrave Macmillan)
Year 2019
Edition 1st ed. 2019.
Authors *Leorke, Dale author
SpringerLink (Online service)

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OB00187777 Springer Social Sciences eBooks (電子ブック) 9789811306839

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Material Type E-Book
Media type 機械可読データファイル
Size XII, 266 p. 26 illus : online resource
Notes 1. Introduction -- Part One: Discourses and Ideologies -- 2. A Definition and Brief History of Location-based Games (2001-8) -- 3. ‘The City Becomes the Game’s Playground’: Discursive Claims -- Part Two: The App Ecology -- 4. Location-based Gaming’s Second Phase (2008 – present) -- 5: Location-based Gaming Apps and the Labour of Play -- Part 3: City-funded Location-based Games -- 6. Urban Policy and Participatory Planning Location-based Games -- 7. Wayfinding and Codemaking in the City of Melbourne -- 8. Conclusion
Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence
HTTP:URL=https://doi.org/10.1007/978-981-13-0683-9
Subjects LCSH:Human geography
LCSH:Computer games—Programming
LCSH:Technology—Sociological aspects
LCSH:Sociology, Urban
LCSH:Science—Social aspects
LCSH:Digital media
FREE:Human Geography
FREE:Game Development
FREE:Science, Technology and Society
FREE:Urban Sociology
FREE:Science and Technology Studies
FREE:Digital and New Media
Classification LCC:GF
DC23:304.2
ID 8000061319
ISBN 9789811306839

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