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ComMODify : User Creativity at the Intersection of Commerce and Community / by Shenja van der Graaf
(Dynamics of Virtual Work. ISSN:29479304)

Publisher (Cham : Springer International Publishing : Imprint: Palgrave Macmillan)
Year 2018
Edition 1st ed. 2018.
Authors *van der Graaf, Shenja author
SpringerLink (Online service)

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OB00187724 Springer Social Sciences eBooks (電子ブック) 9783319615004

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Material Type E-Book
Media type 機械可読データファイル
Size XI, 182 p. 9 illus., 7 illus. in color : online resource
Notes 1. Designing for Mod Development -- 2. Participation and Platformization at Play -- 3. Game Changer -- 4. Of Toolkits, Engines and Interfaces -- 5. Learning and the Imperative of Production in Mod Development -- 6. Second Life Between Participation and Competition -- 7. Commodify! And Beyond
This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical study of the online world Second Life is used as an early illustration of the pivotal role of user participation in design, development and sustainability of digital platforms. Van der Graaf sheds light on aspects of the ongoing platformization of the internet and on new norms and mechanisms for user participation which are linked to values of creativity, community and labour. ComMODify makes clear that robust theoretical and empirical investigation of the integration of user participation into mainstream business models and its implications for platform development is key to understanding contemporary businesses like Facebook, that sustain the internet of today. This book will be of interest to those wanting to learn more about the socio-economic implications of user participation associated with user-generated content, particularly within the 3D software and game industry
HTTP:URL=https://doi.org/10.1007/978-3-319-61500-4
Subjects LCSH:Mass media
LCSH:Industrial sociology
LCSH:Economics
LCSH:Culture
LCSH:Communication
LCSH:Computers and civilization
LCSH:Computer games—Programming
FREE:Media Sociology
FREE:Sociology of Work
FREE:Cultural Economics
FREE:Media and Communication
FREE:Computers and Society
FREE:Game Development
Classification LCC:HM1206-1211
DC23:302.23
ID 8000014958
ISBN 9783319615004

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